
This book gives you in-depth knowledge about OpenGL technology. The book covers classic OpenGL as a fixed pipeline functionality that has been a characteristic of OpenGL from the beginning. Add to this you will learn the fundamentals of real-time 3D graphics programming with OpenGL. You'll learn how to construct a program that uses OpenGL, how to set up your 3D-rendering environment, and how to create basic objects and light and shade them. On the other hand it’s providing specific information about using OpenGL on the three mainstream operating system families: Windows, MacOS X, and Linux/UNIX, and newest features not just of OpenGL, but of 3D graphics hardware in general today.
Download link:
http://www.4shared.com/file/115617451/269b0571/OpenGL_superbible_third_edition.html

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